I’ve never thought of glitch as an art form. I thought of Vanellope von Schweetz from Wreck It Ralph art but only because it was a movie animation. Image-wise, I just see it as something gone wrong. Something that was never supposed to happen. No one really wants their pictures to be glitched because it takes away from the entire purpose of it in the first place. I guess in a way it’s supposed to represent how one tiny mistake can completely alter what you know but it’s wild & unpredictable & if that were my only image it could completely destroy it. Sometimes I like to take risks in my art but this risk is too risky. I can’t manipulate it in the way I want so I think it’s not good. I guess I still don’t really think of glitches as art so much as unwanted mistakes.
I have always viewed Lego as a way to express creativity because I have spent countless hours of my life building things with Lego. I was a part of my elementary school’s afterschool program, KASPER, and I would usually be in the school gymnasium for two and half hours until my parents got off work to pick me up from school. For the four years I was in that program I played with Lego just about every day. My favorite thing to build was space ships but I also like to build the largest buildings I could with the Lego sets provided. I loved Lego because there were limitless possibilities to what I could create and everything I made was for my own enjoyment. I honest do not think that I would have my current passion for art if I had not first found my passion to create things. I have personally never considered making high quality Lego art, but I believe that if you put your mind to it, you can create art with anything and people have proven that repeatedly with Lego. At the Lego store closest to my house, the Streets of Woodfield location, they had a life size giraffe made from Lego at the entrance for as long as I can remember. This is just one example of how Lego can be used for art, other people have made intricate music videos and stop motion films from Lego.
Erasure is pretty frickin’ cool. The fact that you can manipulate an image that was meant to be a permanent moment in time into an altered reality blows my mind. It creates this belief that never existed in the first place. There are so many possibilities! You could finally erase your ex from that one prom photo that you thought you looked great in so didn’t want to completely destroy it. And as wonderful as this is to do, you’re almost always going to have some indication of manipulation. The ex in your prom photo wasn’t see-through but you know that behind him is a background that the viewer can’t see. In order to replicate it you’d have to borrow from various other sections of the image to compose a filler that doesn’t look completely out of place. Not all people can tell when this has been done unless they’re told beforehand so you can get away with it if you really wanted to but it doesn’t completely replace what was already there.
This article mainly classifies art games as games done by an artist and created with artistic intent. I agree that most games that can be considered “high art” in the video game art world are the once created by small groups of people or even by a single individual, but the video games created for mainstream consumption are still very impressive works of art. There is so much artistry that goes into the creation of a mainstream videogame that there is no rational way to compare it to indie/art games. It’s like comparing architectural artwork to ceramic artwork, they are vastly different in both process and concept. However, I absolutely agree with the belief that art video games are a unique subset of the art world. Nothing has the same capability as art video games when it comes to capturing the attention of the viewer. Art video games allow viewers to alter their experience and make interacting with the artwork more intimate. I found this article very informative and I feel that I have a new appreciation for the video games created as art.
LEGOs were only ever toys to me. Every once in awhile I’d see someone make a cool sculpture from them & I’d think “nice” & move on. But why hadn’t I thought of them as art before? There’s obviously a lot of time & effort that is being put into making them, so why couldn’t I acknowledge it as an art form? They didn’t seem to be just toys to the creators, although one of the people from the video that was shown in class said that they wouldn’t consider their sculptures as art. Some spent hundreds of dollars trying to replicate skylines & landscapes & they didn’t think it was anything past a hobby or a childhood obsession. Their meticulous use of each individual piece took years of practice & precision to master, just as artists do with their own artwork.
Video games are art- I don’t know why anyone would ever argue against that. The animation itself is impressive, no matter how sloppy it is to some people the fact that they’ve created a way for a player to identify your character through digital manipulation. My favorite games are online because they’re easier to access & something fun to do in between work. The types of games don’t matter much to me, they all serve their own purpose. No matter what your mother tells you, games stimulate your brain & help you learn to problem-solve in order to clear levels, metaphorically speaking. In gaming you gain an advantage over traditional still life drawings because there are always going to be objectives. There’s always going to be a reason for you to have to complete a new mission & after all those mini-missions are complete you can finally move onto the boss & crush them using everything you learned along the way.
The technological advances the 21st century have brought a wider array of media communication to the public. The subject(s) in a music video could have the same narrative as a painting of the subject itself, provided the artist uses the elements of design available to them to create the story they want told. With visual media you have the opportunity to use video panning and scene interconnection to uncover the overall plot of what you want to convey. It gives you more flexibility on how to deliver a message. My graphic design classes gave me the freedom to produce new art faster & in more ways I could have ever done with traditional mediums. It allowed me to restructure & edit work without having to start from scratch, which is something I do often. I get to play around with different brushes & colors & find the best combinations of them before I apply them on canvas & so then I’m not wasting as many materials as I would have. Kids today grew up with advanced technology we didn’t have access to previously. All they know is technology. My younger sister learned math through a website that made her play games in order to learn. This is more visually stimulating & fun than it would be in a traditional classroom. She’s familiar with technology already but through it she was also able to connect video games to learn & improve on a new subject. I think graphic design is the same way.
Although I have seen glitch as art before and especially in contemporary art, this article was a bit of confirmation for me that this form of accidental art is valued in the art world. To me, depending on how an image glitches, the images provided in the article reminded me of something similar to the repetition of certain screen prints by artists such as Andy Warhol. I think the element of glitch art that intrigues me the most and makes it something that I would be interested in working with in future is the element of not having control over what will become of the image. I agree with the author that this element adds a humanizing effect to the art, and that it is something accessible to more people than traditional art.